Gunfright: Dead or Alive d'Ultimate Play The Game pour Sinclair ZX Spectrum (cassette)

Gunfright: Dead or Alive d'Ultimate Play The Game pour Sinclair ZX Spectrum (cassette)

  • 20.90 €
    Jeu complet et en bon état (parfaitement fonctionnel)

Gunfright: Dead or Alive, d’Ultimate Play the Game pour Sinclair ZX Spectrum, est comparable à Nightshade, précédent titre de l’éditeur, sur le plan graphique. Cependant, Ultimate a su en renouveler la jouabilité avec ce western monochrome aux niveaux offrant une difficulté progressive... À sa sortie, le jeu fut très bien accueilli par la critique et CRASH Magazine lui attribua la note globale de 92% :

Now y’all listen up. This here town’s got itself a new Sheriff, reckons he’s goin’ to clear the town of the meanest fastest gun Totin’ Bunch of Rootin’ Tootin’ Gun Slingers which ever did hit the Wild West. Goes by the name of Sheriff Quickdraw: Yes Siree.

As to be expected, in Ultimate’s latest release you play the part of Sheriff Quickdraw. While relaxing in your office a telegram arrives detailing your task: to clear the streets of gunfighters. This task may seem straightforward but the public have ignored your warnings and remain outside, to your horror. For if you should accidentally blow away a poor innocent bystander then you are fined.

The game starts with a picture of a gunsight and bags of money scrolling downwards. In this first stage you must shoot the bags of money to finance your antics. Speed is of the essence, because money plays an important part in the next stage of the game, and you need all you can get. After a short while the money supply dries up and you commence the main part of the game.

In stage two, Filmation II (Ultimate’s 3D masking routines) rears its head again. This part of the game bears a strong resemblance to Ultimate’s previous release, Nightshade, and plays in a similar manner — although there is more depth to this game. Black Rock, the town, is full of women and children who point in the direction of the villain currently being pursued. If you bump into pedestrians you lose a life — and if you shoot one of them by accident or even just for fun you are fined an amount of money which varies as you play the game.

As you walk around Black Rock you’ll need to use your revolver. It contains six bullets which you can use at will, and once all of them have been used up your Super-Slung Six Shot Slinger will reload automatically. You have to pay for ammunition, and like the fines for blowing away townsfolk, the cost varies throughout the game.

Sooner or later in the game you will stumble across a horse. This little beastie is not the normal four-legged type horse but appears to be little more than the Pantomime variety. Like most things in life, and everything in Black Rock, the horse costs money to use — again, the price varies throughout the game. The horse confers two advantages: it allows you to run over pedestrians (great fun) and it greatly increases your speed. This can sometimes be a bit of a disadvantage, because when you’re scooting around at top speed it is very easy to have a rather painful collision with one of the many cacti that litter the streets.

Once you have located an outlaw you must apprehend him. To do this you must first shoot him — the screen cuts to show the outlaw along with your gunsight. This stage of the game is just like the good old fashioned shoot outs. You have to be quick with your trigger finger or else the outlaw dispatches you with one well placed bullet. If you win the shootout then you receive a reward which varies in accordance with the difficulty rating of the current outlaw. You are then transported back to the jail to begin your quest for the next lawbreaker.

The screen is split into several parts. The main window, on the top right of the screen, displays the current play area and expands to occupy the whole of the top half of the screen for the start of the game and the gunfight sequence. The rest of the screen displays the name of the current outlaw being pursued (not in gunfight mode or the money collection sequence) the amount of money in your possession and the number of lives remaining. The last window deals solely with telegram messages which give you all sorts of bits of information about rewards and so on.

(Source : CRASH Magazine, numéro 25, [1])

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Jeu complet et en bon état dans son boîtier double cassette crystal d'origine avec la jaquette imprimée en couleurs. Peu commun.

Catégorie (1) Jeu vidéo 
Catégorie (2) Action-aventure 
Catégorie (3) Sinclair ZX Spectrum 
Catégorie (4) Années 1980 
Catégorie (5) 1986 
  Contenu sous droits d'auteur - Dernière mise-à-jour : 2016-12-22 16:15:02